The Count is down! Count your downs to help him escape the castle in this Sokoban adventure with a downy twist. 

Controls:

  • Arrow Keys: move
  • Z: undo
  • R: reset

Credits:

The Journey

I was out for coffee with some friends recently and passionately exclaimed "I want to make games!" in a discussion about our futures. And they asked "Why aren't you making games then?". I had a million answers and I had none. So with the jam approaching, I decided to make a game. 

  •  I made a proof of concept! It's not a finished game, but I'm closer to making games now
  •  I made my first puzzle game! I've been watching puzzle design lectures for a while; it's as fun as I had imagined
  •  I found a youtube channel I like! DevPoodle makes awesome tutorials
  •  I went on nice walks next to the sea to think about my game. These experiences are priceless
  •  I didn't use any AI! It's been a while, it felt good
  •  I made my first pixel art (the Count)! It's difficult, but satisfying
  •  I explored PuzzleScript for this, even though I didn't end up using it. Reminded me of the joy of Prolog: 80% thinking, 20% writing. I might revisit it in the future
  •  I learned!!! 

So I'll keep making more games. And when you're DOWN... the only way to go is UP :>

The sea

Updated 3 days ago
Published 7 days ago
StatusPrototype
PlatformsHTML5
AuthorMyriad Games
GenrePuzzle
TagsSokoban
ContentNo generative AI was used

Comments

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Loved the SFX, the size (hehehe) and the core idea (which I think is really well illustrated in the level)!

PS: I found out it’s also self-correcting without the need to restart! Butiful!